﻿using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;

namespace DDOS
{
    public abstract class ScreenLayer
    {
        public bool HaltFurtherUpdates { get; set; }

        public ScreenLayer(bool shouldHaltFurtherUpdates)
        {
            HaltFurtherUpdates = shouldHaltFurtherUpdates;
        }

        public abstract void Update(GameTime gt);
        public abstract void Draw();
    }
}